Toys & Experiments
Volumetric Fire
A raymarched Three.js volumetric fire shader built entirely with shader math.
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PlayableOpen source
Description
A stylized, game-ready campfire effect created using pure Three.js code and raymarched 3D density fields. The project uses procedural noise for flames and smoke, GPU-driven embers, and a synchronized flicker function, all defined within a single shader module without any external textures.
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