Games
Unreal Vibe-Coded Roguelike
An Unreal Engine combat prototype built entirely through AI agents and C++ code.
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Description
An action-combat prototype created without ever opening the Unreal Editor, utilizing AI agents to build maps, assets, and game logic via C++. The gameplay features a 'poise-breaking' mechanic that allows players to possess enemies during combat, integrated with a roguelike progression system and automated testing.
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