Prompt:
<<<image_1>>> is the girl's character identity (messy dark-navy hair, round glasses, grey cardigan, navy sailor uniform). <<<image_2>>> is the tall blond bully's character identity. <<<image_3>>> is the stocky buzz-cut bully's character identity. Scene references <<<image_4>>>: empty school hallway at night. Visual style references <<<image_5>>>: match its rendering, lineart, color grading and lighting only; do not copy its character or setting. Keep all three characters' faces, hair, outfits and proportions exactly consistent with their reference sheets in every shot. One continuous scene in one location with strict spatial continuity.
STAGE MAP — FIXED FOR THE ENTIRE VIDEO (matches <<<image_4>>>):
- The camera looks down the hallway at an angle. A bank of grey metal lockers stands along the SCREEN-RIGHT side, close to camera. A long row of tall grid-paned windows runs along the right wall, receding toward the far end of the hallway. The FAR END of the hallway is on SCREEN-LEFT in the background and fades into deep darkness. Cyan moonlight falls through the windows and casts a bright window-grid pattern on the floor in the middle of the hallway.
- The GIRL stands on SCREEN-RIGHT with her back pressed against the lockers, facing SCREEN-LEFT. She never leaves the locker area.
- The BLOND BULLY stands in the CENTER on the moonlit floor, one step from her, facing SCREEN-RIGHT toward her.
- The BUZZ-CUT BULLY stands on SCREEN-LEFT, two steps behind the blond bully's left shoulder and closer to the dark far end, facing SCREEN-RIGHT, holding the girl's small sketchbook.
- The camera always stays on this same side. The girl always faces left; both bullies always face right. Characters not visible in a shot keep their positions off-screen.
CONTINUITY RULES:
- The girl wears her round glasses until the blond bully knocks them off at 10s. From then on she has no glasses until she picks them up in the final shot.
- Once the windows shatter at 15s, the window frames stay empty and broken, and glass stays scattered across the floor for the rest of the video.
- Once the blond bully is thrown into the dark far end at 21s, he stays down there, out of sight. Once the buzz-cut bully runs off at 24s, he is gone. Neither returns.
- Magenta light appears only from the girl's power (13s–26s). Before and after that, the scene is cold blue only.
VISUAL STYLE: premium modern TV anime, digital cel animation with cinematic compositing, matching <<<image_5>>>. Very thin crisp tapered lineart in dark tinted ink, fine individual hair strands. Flat clean cel colors with hard-edged two-tone shadows and sharp cast shadows of the window grid falling across faces and bodies. Detailed eyes with layered glossy irises, heavy upper lash line, sharp white highlights. Tears as glossy transparent streams with bright highlights, blush as thin hatched lines.
LIGHTING AND COLOR: near-monochrome palette of bright cold cyan moonlight and deep navy shadow, hard diagonal light shafts with floating dust, high contrast, soft bloom where light hits glass. Out-of-focus objects in the near foreground for depth, low camera angles. Her power adds a single accent color: glowing magenta. Cinematic widescreen framing, mostly locked-off camera with slow push-ins, clean hard cuts. No on-screen text or subtitles.
[0–3s] LOW WIDE SHOT.
CAMERA: near floor level, looking down the hallway, fallen books blurred in the near foreground.
POSITIONS: girl on screen-right against the lockers, facing left. Blond bully in the center on the moonlit window-grid patch, facing right. Buzz-cut bully on screen-left behind him, facing right, holding the sketchbook. All three visible.
ACTION: the girl's shoulders are hunched, clutching her cardigan sleeves. The blond bully looms over her. The buzz-cut bully grins.
[3–7s] MEDIUM SHOT.
CAMERA: over the blond bully's left shoulder, looking right at the girl.
POSITIONS: girl on screen-right against the lockers, facing left toward camera. Blond bully's back and shoulder in the left foreground, facing right. Buzz-cut bully off-screen to the left, still standing behind him.
ACTION: the blond bully slams his right palm flat on the locker beside her head with a loud bang. She flinches and squeezes her eyes shut. He leans in, smirking: "Where you running, glasses?"
[7–10s] MEDIUM SHOT.
CAMERA: facing the buzz-cut bully, the dark far end of the hallway behind him.
POSITIONS: buzz-cut bully on screen-left, facing right. The blond bully's shoulder is partly visible at the right edge of frame, facing right. The girl is off-screen to the right, against the lockers.
ACTION: the buzz-cut bully flips her sketchbook open and laughs mockingly: "Aww, she draws little flowers!" He rips out a page and lets it flutter down through a beam of moonlight.
[10–12s] CLOSE-UP.
CAMERA: side angle on the girl's face at the lockers.
POSITIONS: girl on screen-right facing left. The blond bully's hand enters from screen-left.
ACTION: his hand flicks the roun…
不是真人、摄影人类、cosplay、普通gameplay、2D动画或赛璐璐;角色与环境统一使用同一套AAA游戏CG美学。所有人物近景、影身、幽魂和魔法巨脸均使用统一的高级预渲染CG质感;魔法具有体积、内部层次、遮挡和环境照明,不使用平面漫画贴图。环境:同一片古老秋日森林空地,粗壮深色树干、交错树根、湿润深绿草地、苔藓、低矮草花、零散黑灰岩石与粉红、暗红、赭色树冠;开场温暖日光从树冠间透下,远处森林有金白雾光,近景树干与草叶产生强parallax。后半段青蓝魔法逐渐压过日光,把原地染成深青、冷蓝与黑色,树木和空地位置保持连续,不切换到另一处夜间场景。角色A:唯一赤红披风重甲战士,明确成年男性,约三十多岁,高大厚实、肩背宽阔,浅肤色,短黑发向上后方梳成清晰发束,宽下颌、浓黑眉、深陷眼窝、无胡须,脸部保持数字雕刻的硬朗游戏角色结构。穿黑枪灰重型胸甲、银钢边缘与几何胸前甲片、两侧厚重圆弧肩甲和粗短金属尖钉、深色臂甲、护腕、分片腰甲、厚护腿与钢靴;肩甲下部分上臂自然裸露。唯一长赤红披风固定在肩背,披风根部始终连接,尾部随身体转动、风压和惯性滞后。只持一把长柄重型战斧:深色缠握斧柄,完整银钢斧头,宽阔弧形主刃与较小反侧钩刃形成不对称轮廓,刃面带刻痕和磨损;整片金属斧头牢固连接同一根斧柄,长度、结构与大小全片不变,无盾牌、无剑、无备用武器。近战按动作双手握同一斧柄,后段抵抗气浪时右手保留战斧、左手空着护脸。角色B:唯一敏捷的成年男性面具刺客,身形比A轻巧修长,深酒红包头布与围领、黑红贴身战斗布料、银灰镶边的黑钢胸甲和分片肩甲、深色护腿与靴;封闭尖棱钢面具遮住整张脸,窄眼缝透出暗红光,下半面有纵向金属栅纹。双前臂固定刃爪护具,狭长平行金属刃沿护具向前伸出,刃根与护腕牢固连接,随整条前臂移动,不变成手持长剑,不从指尖长出。面具受击后允许局部碎片脱落;后续身体被黑烟包裹并变成可消散的暗影形态,这是同一个对手的连续变化,不新增另一名刺客。身份锁定:A的同一张脸、短黑发、体型、肩钉、胸甲、红披风与唯一战斧贯穿所有远近景,表情随受力和恐惧变化但不换脸、不变老、不真人化;B的红黑衣甲、刃爪与影化阶段有明确因果,不能与A交换身体、装备或披风。0.00–1.30秒:第一帧就是森林交锋,短促极低广角从B的靴与小腿旁望见前方A,立刻贴近双方武器。B以前臂刃爪向A上身斜压进攻,A双手举起同一战斧挡住,切到金属近景,狭长爪刃明确抵住宽厚斧刃,真实接触点才喷出短金色火星;两件武器承压、震颤并分开,手腕和肩部随冲击回弹,不能先出火星再接触。1.30–2.50秒:切侧面中全景,A借第一次碰撞分开的空间转动腰肩,把长斧横扫向B上身;B迅速折髋屈膝,头颈和背部压到斧刃轨迹下方,沿A身侧滑步穿过。宽斧从B头顶和上背上方掠过,明确没有命中;A红披风被转身带起,B红黑布料向反方向滞后,镜头快速横跟,保留武器与俯身躲避的空间。2.50–4.20秒:B从低姿态蹬地腾起,收膝并翻越A的侧后方,镜头从低位仰跟切到稍高的侧后角度,清楚看见B在空中转体越过A肩线;A仍在地面,顺着对手路线转身。B经过A背侧时伸出装有金属刃爪的前臂,爪刃真实刮击A后侧肩背钢甲,接触位置产生一次紧凑金色火星,A肩背被撞得前偏,钢甲留下一道浅擦痕。B尚未落地,动作继续衔接反击,不插入悬空摆姿势或重复起跳。4.20–5.50秒:保持能看见两人的侧向中全景,A双靴仍支撑在地面,双手握住同一斧柄,随转身把战斧的金属前端向前上方顶撞到B面罩下缘。金属真正接触后才有火星和小片面罩脱落,B被这次撞击改变空中轨迹,向镜头方向后翻坠下,落入前景草地并翻滚一次;A留在后方持斧站稳。明确是同一把战斧完成顶击,不改成踢腿、挥拳或无接触弹飞;不展示血液或伤口。5.50–7.50秒:低位镜头越过前景翻落的B看A踏近,A把战斧收向身侧准备追击,披风从近处扫过镜头形成短暂遮挡。摄影机随他的转身横移,重新露出近旁B;B的红黑甲衣轮廓被黑色烟带包裹,头肩边缘开始裂成细长暗影,眼缝仍有微弱暗红光,刃爪仍可辨认。B在近距离侧转面对A,A追着他的真实位置调整斧线,不朝空处挥舞。7.50–11.50秒:连续快速侧后跟拍,A把同一长斧横扫过近旁暗影躯干,金属斧头先穿过已经烟化的轮廓,黑影才沿斧头经过的方向被扯开;不把这一击表现成砍穿普通实体后对手毫无反应。A紧接转肩完成余势,红披风大幅卷起掠过画面上方,镜头随斧头和身体转向移到另一侧。被斧势撕散的黑色人形逐段化为卷曲烟带,残余红黑衣甲轮廓消退,一件银黑色刃爪护具从烟带中脱离,真实坠入前景草丛,落地后保持原处;烟中没有流血断臂。A结束扫击,战斧垂低,抬眼追随向上逃散的黑烟,动作始终连贯。11.50–13.70秒:黑烟尚未完全散尽,地面附近先亮起小团青蓝幽光,随后多股独立的cyan spectral wisps从A周围升起。每股幽焰具有短暂可辨的幽灵面孔或空洞面部轮廓与细长渐隐尾部,半透明、体积发光,前后距离不同;几股近掠镜头,另几股沿树干之间上升。镜头拉成A背后的宽景,他仍在原空地中央持斧,转头和上身追看两侧幽焰,披风受逐渐增强的气流摆动,不静止等待。青光照亮钢甲边缘与草叶,背景暖色日光逐步被压低。13.70–15.20秒:摄影机随幽焰上仰并稍后退,多股青蓝幽焰在树冠之间汇成巨大的水平旋转光环,长而立体的发光尾带绕环流动,环内向前方空地垂下一束集中的青白能量流。A位于下方,抬头看旋涡,周围树枝、落叶与草被持续气流牵动;环的运动清楚来自此前升起的幽焰,不凭空换成独立传送门或文字法阵。15.20–17.40秒:下降光流在A前方两棵粗树之间凝成唯一巨大的兽颅状幽魂脸,远大于A全身;青白明亮眼窝、深黑面部空腔、宽阔张开的口与长而不规则的尖牙清楚可读,外缘由青焰、黑烟与扭曲根枝般的暗色轮廓包裹,没有完整落地四足身体。先宽景建立A与巨脸的距离,再快速推向张大的幽魂口部,近景黑色树枝和升起的碎石掠过形成纵深。碎石先离开地面,随后旋转悬浮;巨脸朝A方向张口,强光在口内集中,不能把它变成A自己释放的护盾。17.40–19.20秒:切A侧前三分之二近景,来自巨脸方向的强风先撞上他,头发、赤红披风和尘屑被吹向身后。他压低肩膀,面部紧绷,举起同一战斧挡在身体前方,双脚承受风压,护甲与肌肉都显示负荷。摄影机贴着上身横向追近,青白光带从他前方掠向后方,背景被高速气流拉出方向性模糊,但同一张脸、双手和斧柄保持可辨;这里是抵抗迎面的力量,没有向巨脸砍出命中一击。19.20–20.90秒:切陡峭高空俯视极宽景,巨脸在空地一端,A在另一端显得很小,两者之间保留实际林地距离。青白冲击从巨脸张开的口中涌出,沿空地正面推向A,草叶、尘土和悬浮碎石随同一方向卷走;光流扫过树干和地面,轮廓由层层体积雾与高速粒子组成,不只用整屏纯白闪光代替。镜头快速掠过冲击路径,再衔接A背后的位置。20.90–22.50秒:A背后越肩宽景,红披风和尖钉肩甲构成近景,前方巨大张口幽魂脸充满背景。A抬斧迎着冲击,斧头仍与手中长柄连接;碎石和光流从前方逼近,风压把披风持续拉向远离巨脸的方向。他不制造新的能量盾,不把战斧换成盾牌。22.50–25.70秒:连续迫近到侧脸与肩胸的中近景,气浪越来越强,A弯身抵抗,右手始终握住战斧,空着的左前臂抬到脸前,左手张开、五指自然分开遮挡迎面强光。甲片、手指、短黑发和紧绷的眼神在青白扫光间清楚显露,脸没有换成真人皮肤;气流持续推压身体,披风一直朝后拉伸,微小石屑擦身而过。镜头产生与冲击同步的短促震动和重新构图,不用长时间白屏隐藏动作。25.70–29.20秒:切侧面全身宽景,明确显示冲击已把A双靴抬离地面,他被来自巨脸的气浪托起并向后推离力量源;膝腿因失去支撑屈起,上身后倾,红披风沿来风的下游方向拉成长条,右手始终把同一把战斧伸在朝向来袭力量的一侧。摄影机并行跟随这次被动位移,地面与树干从背景掠过,碎石、叶片与青白光带持续流动。先风压失衡再离地,不变成主动跳跃、跑步冲锋、倒着跑或脚不离地的滑行;空中身体、膝踝与披风始终有微小受力变化,不是静止角色平移。这里不落地、不追加斧击、不让巨脸突然被击败。29.20–30.00秒:硬切A略低角度的脸与上胸紧近景,同一短黑发、宽下颌、浓眉、肩甲和胸甲保持,强光暂时变为较暗的冷青侧光,后方仅留极弱暖色反光;他抬眼看向上方,嘴微张,神情从抵抗转为震惊,保持无语言的短促喘息。精确30.00秒结束在这个仍有呼吸和光影变化的活画面,不补出落地、反杀、胜利姿势或新的敌人,无fade、freeze、title或end card。
Create a 20-second photorealistic cinematic fantasy sequence in 16:9 widescreen. Text-to-video mode.\nThe video contains exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous transformation between camera angles. Do not display the shot numbers or timecodes.\nMASTER CHARACTER LOCK:\nShow one original adult male martial artist with a shaved head, calm angular facial features and a lean athletic build. He wears a weathered charcoal-grey traditional training robe, loose grey trousers, dark red ankle wraps and bare feet.\nHis face, age, body proportions, shaved head and complete outfit remain identical in all three shots. He is the only person in the scene. He never duplicates or changes appearance.\nMASTER ENVIRONMENT LOCK:\nThe entire sequence takes place beside one enormous natural waterfall deep inside a secluded jungle ravine. The martial artist stands on a broad, flat, wet stone platform surrounded by a shallow turquoise pool.\nAncient roots twist around dark moss-covered rocks. Fine waterfall mist hangs in the air. Soft daylight enters from above and creates subtle shafts of light through the mist. Keep the waterfall, stone platform, pool, roots and lighting direction consistent across all shots.\nSHOT ONE — CALM BEFORE THE MOVEMENT:\nTight cinematic close-up from the martial artist’s chest to the top of his head. The softly blurred waterfall fills the background.\nHis eyes are closed. He holds both hands vertically together in front of his chest in a simple meditation pose, with natural hand anatomy and relaxed fingers. Fine droplets of waterfall mist collect on his skin and robe.\nThe camera slowly pushes closer. Several tiny water droplets begin floating upward around his hands, moving gently as if responding to his breathing.\nNear the end of the shot, he slowly opens his eyes and looks forward with complete concentration.\nHard cut.\nSHOT TWO — WATER AWAKENS:\nWide full-body shot showing the martial artist centred on the wet stone platform with the complete waterfall behind him.\nHe smoothly lowers into a deep, stable martial-arts stance. His bare feet remain firmly planted on the rock. He performs a short sequence of slow, controlled circular arm movements: one hand sweeps low across the pool while the other hand rises across his chest, then both arms rotate outward in opposite directions.\nHis motion must remain physically realistic, graceful and clearly readable. Keep both arms and hands anatomically correct.\nThe surrounding water responds directly to each movement. Thin transparent streams lift naturally from the pool, following the exact paths traced by his hands. When his lower hand sweeps sideways, a low ribbon of water travels across the stone. When his upper hand rises, another stream curves upward behind his shoulder.\nThe water has realistic weight, refraction, droplets and gravity. It is ordinary transparent water controlled through movement—not glowing energy.\nThe streams begin circling him without touching or passing through his body.\nHard cut.\nSHOT THREE — THE GREAT WATER RING:\nMedium-wide heroic angle with the complete martial artist visible from head to bare feet. The camera performs a slow, controlled semicircular move while always keeping him centred.\nHe continues the same flowing martial-arts sequence without changing identity or position. As he rotates his forearms, the separate water streams connect into one enormous circular ribbon rotating vertically around and behind him.\nThe water gradually forms a single clearly defined open ring approximately four metres in diameter. The centre of the ring remains open, clearly revealing the martial artist and waterfall behind him. It must look like a heavy circular current of real water, not a solid bubble, transparent dome or energy shield.\nThe ring rotates clockwise in direct synchronization with his arm movements. Water continuously draws from the surrounding pool and waterfall, travels around the ring and falls back naturally as spray. Backlit mist and droplets sparkle in the daylight.\nThe martial artist accelerates through one final graceful sequence: he turns his torso, sweeps one arm overhead, brings both hands inward toward his chest and briefly holds the entire water ring suspended behind him.\nHe then steps forward once and thrusts both open palms outward.\nThe suspended ring releases as two powerful curved walls of water that sweep past either side of his body and rush toward the edges of the frame without striking him. Water spray briefly washes across the lens.\nAs the droplets clear, the water settles back into the pool. The martial artist remains standing in a strong final pose on the rock, perfectly centred beneath the waterfall. Hold this completed final image for the last second.\nWATER PHYSICS LOCK:\nAll water originates visibly from the natural pool and waterfall. Every water movement must be caused by a corresponding hand, arm or body m…
Create a 20-second photorealistic cinematic fantasy sequence in 16:9 widescreen. Text-to-video mode.
The video contains exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous transformation between camera angles. Do not display the shot numbers or timecodes.
MASTER CHARACTER LOCK:
Show one original adult male martial artist with a shaved head, calm angular facial features and a lean athletic build. He wears a weathered charcoal-grey traditional training robe, loose grey trousers, dark red ankle wraps and bare feet.
His face, age, body proportions, shaved head and complete outfit remain identical in all three shots. He is the only person in the scene. He never duplicates or changes appearance.
MASTER ENVIRONMENT LOCK:
The entire sequence takes place beside one enormous natural waterfall deep inside a secluded jungle ravine. The martial artist stands on a broad, flat, wet stone platform surrounded by a shallow turquoise pool.
Ancient roots twist around dark moss-covered rocks. Fine waterfall mist hangs in the air. Soft daylight enters from above and creates subtle shafts of light through the mist. Keep the waterfall, stone platform, pool, roots and lighting direction consistent across all shots.
SHOT ONE — CALM BEFORE THE MOVEMENT:
Tight cinematic close-up from the martial artist’s chest to the top of his head. The softly blurred waterfall fills the background.
His eyes are closed. He holds both hands vertically together in front of his chest in a simple meditation pose, with natural hand anatomy and relaxed fingers. Fine droplets of waterfall mist collect on his skin and robe.
The camera slowly pushes closer. Several tiny water droplets begin floating upward around his hands, moving gently as if responding to his breathing.
Near the end of the shot, he slowly opens his eyes and looks forward with complete concentration.
Hard cut.
SHOT TWO — WATER AWAKENS:
Wide full-body shot showing the martial artist centred on the wet stone platform with the complete waterfall behind him.
He smoothly lowers into a deep, stable martial-arts stance. His bare feet remain firmly planted on the rock. He performs a short sequence of slow, controlled circular arm movements: one hand sweeps low across the pool while the other hand rises across his chest, then both arms rotate outward in opposite directions.
His motion must remain physically realistic, graceful and clearly readable. Keep both arms and hands anatomically correct.
The surrounding water responds directly to each movement. Thin transparent streams lift naturally from the pool, following the exact paths traced by his hands. When his lower hand sweeps sideways, a low ribbon of water travels across the stone. When his upper hand rises, another stream curves upward behind his shoulder.
The water has realistic weight, refraction, droplets and gravity. It is ordinary transparent water controlled through movement—not glowing energy.
The streams begin circling him without touching or passing through his body.
Hard cut.
SHOT THREE — THE GREAT WATER RING:
Medium-wide heroic angle with the complete martial artist visible from head to bare feet. The camera performs a slow, controlled semicircular move while always keeping him centred.
He continues the same flowing martial-arts sequence without changing identity or position. As he rotates his forearms, the separate water streams connect into one enormous circular ribbon rotating vertically around and behind him.
The water gradually forms a single clearly defined open ring approximately four metres in diameter. The centre of the ring remains open, clearly revealing the martial artist and waterfall behind him. It must look like a heavy circular current of real water, not a solid bubble, transparent dome or energy shield.
The ring rotates clockwise in direct synchronization with his arm movements. Water continuously draws from the surrounding pool and waterfall, travels around the ring and falls back naturally as spray. Backlit mist and droplets sparkle in the daylight.
The martial artist accelerates through one final graceful sequence: he turns his torso, sweeps one arm overhead, brings both hands inward toward his chest and briefly holds the entire water ring suspended behind him.
He then steps forward once and thrusts both open palms outward.
The suspended ring releases as two powerful curved walls of water that sweep past either side of his body and rush toward the edges of the frame without striking him. Water spray briefly washes across the lens.
As the droplets clear, the water settles back into the pool. The martial artist remains standing in a strong final pose on the rock, perfectly centred beneath the waterfall. Hold this completed final image for the last second.
WATER PHYSICS LOCK:
All water originates visibly from the natural pool and waterfall. Every water movement must be caused by a corresponding hand, arm or body movement from the martial artist.…