- $threejs-gameplay-systems for the loop, combat, controls, camera, encounters, and physics.\n- $threejs-3d-generator for the detailed hero and military assets.\n- $threejs-image-generator and the available image-generation tools for references and production artwork made specifically for this game.\n- $threejs-audio-generator for original sound effects, ambience, and cinematic music.\n- $threejs-aaa-graphics-builder for art direction, world detail, materials, lighting, weather, VFX, and the visual scorecard.\n- $threejs-game-ui-designer for the complete responsive game interface.\n- $threejs-debug-profiler for runtime, animation, input, audio, rendering, and performance problems.\n- $threejs-qa-release for local build validation, playtests, visual comparisons, and measured evidence.\n\nResolve the installed skill paths rather than assuming a particular username or home directory. Run the director's credential probe before evaluating external generation. Use available approved providers, including Tripo and ElevenLabs, through their documented tools and workflows. Keep credentials and generation requests out of browser code. Save original outputs, prompts, task IDs, and useful processing scripts. If a provider fails, record the actual error and pursue an appropriate high-quality fallback; distinguish generated, procedural, and manually authored work accurately.\n\nBlender authoring is a specific requirement. Use Blender to inspect, repair, rig, weight, animate, and export the hero. Use its available integration or command-line interface. Save an editable .blend file with the actual rig and actions. If Blender cannot be used, report that precise blocker while completing independent work; do not describe an unverified auto-rig or a different tool's export as Blender authored.