Toys & Experiments
Poseidon
GPU-driven real-time FFT ocean simulation using Three.js and WebGPU.
byOwen
Open source
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Description
A high-fidelity ocean simulation using Tessendorf's inverse FFT method implemented as WebGPU compute shaders. It features physically-grounded water optics based on Jerlov coastal-water properties, exact dielectric Fresnel reflections, sun glitter with GGX shading, and a foam simulation that tracks crest folding with build/decay logic.
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