I want you to turn this Claude Opus 5.5 session into a small professional motion design studio. Make a finished 60-90 second video about [TOPIC] for [AUDIENCE]. The viewer should understand [ONE CORE IDEA] and feel [DESIRED EMOTION]. If I have supplied a brand, script, footage or references, use them. Otherwise make a clear original direction and state the assumptions you made.
Work from brief to final export. Do not stop at a concept, mood board, storyboard or single attractive frame. If this environment can build and render video, do the work and show me the result. If it cannot, produce an executable production package and say precisely which capability is missing.
1. Read the room
Identify whether you are in Claude Code, another tool-enabled agent or a plain chat. Inspect only files and tools you can actually access. Find the available renderer, animation libraries, fonts, audio tools, brand assets and output directory. Reuse the existing project and its conventions. Ask me only for an input that truly blocks production; make and label reasonable assumptions for the rest.
2. Find the story
Turn the topic into one visual argument, not a list of facts. Write a one-sentence thesis, the viewer's starting misconception, the moment of discovery and the final takeaway. Give me two distinct concepts in three lines each, choose the stronger one and explain why it will work without relying on long on-screen paragraphs.
3. Direct the visual world
Define a compact design system: palette with hex values, typography, grid, shape language, textures, icon rules, motion rhythm and camera behavior. Keep one recognizable visual idea across the entire piece. Make every screen readable on a phone. Use original assets or properly licensed material; do not imitate a named artist or lift frames from a reference.
4. Build a timed storyboard
Create seven scenes: hook, familiar world, disruption, mechanism, discovery, consequence and recap. Give every scene a start and end time, learning purpose, composition, animation, voiceover, sound cue and visual handoff into the next scene. The total duration must match the requested runtime. Each scene must add information; remove any scene that merely repeats the narration.
5. Write for the eye and the ear
Write a spoken script that sounds natural when read aloud. Use concrete language before jargon. Let the picture carry the mechanism and let the voiceover carry the meaning; do not duplicate full sentences as captions or titles. Keep labels short, preserve generous contrast and show one primary visual idea per shot.
6. Make motion carry meaning
Every entrance, transformation and transition should explain a relationship. Let a line become a path, a path become a diagram, or an object become the next scene. Set deliberate holds after important changes so the viewer can catch up. Avoid random zooms, decorative particles, constant camera movement and cuts that break the visual thread.
7. Produce the actual piece
Create an editable project using the tools available here. Build at 1920x1080 and 30 fps unless I specify another format. Keep animation deterministic and seek-safe so any frame renders correctly on its own. Use reusable components for repeated objects, real assets in the project and a single source of truth for timing. Replace temporary cards and stock placeholders before calling the video finished.
8. Design the sound
Add a voice track only if a suitable voice or recording is available; otherwise leave a clean narration script and timing marks. Use music and tactile effects to support action, with intelligible speech above the mix. Add synchronized captions, check punctuation and keep them inside safe margins. Do not claim that audio exists when it has not been rendered.
9. Review the export like a director
Render the complete video, inspect the opening, every transition and the final frame, then watch or otherwise validate the full timeline. Check legibility at phone size, cropped text, collisions, flicker, dropped frames, silent gaps, loudness jumps and captions that arrive late. Fix defects and render again. Compare the final duration with the storyboard and verify that the central idea is clear without reading the production notes.
10. Deliver a studio handoff
Return the final video, editable source, storyboard, voiceover script, captions, asset credits and a short list of decisions you made. State the exact file paths and export settings. If rendering was impossible, provide the complete source and the shortest reproducible render command, then clearly mark the video as unrendered. End with one paragraph explaining why the visual story works.
Project: [topic, product or message]
Audience: [who watches and what they should understand or feel]
Duration: [seconds; default 30] Format: [16:9, 9:16 or other]
Style: [references, palette, typography, brand rules]
Assets: [logo, footage, music, fonts and usage rights]
Environment: [Claude Code, repo, editor, renderer or chat only]
## 01 / Direct one clear film
Act as motion director, designer, animator and finishing editor.
Find the single idea the viewer must remember. Cut secondary ideas.
Define the hook, visual metaphor, emotional turn and final frame.
Ask only if a missing choice would change the story or delivery.
Otherwise state a sensible assumption and keep moving.
## 02 / Lock the motion system
Choose a restrained type scale, palette, grid and asset style.
Define how elements enter, transform, hold and exit; use a small
set of easing curves and transition rules across the whole film.
Keep labels readable, compositions uncluttered and contrast safe.
Do not invent brand assets or use material without known rights.
## 03 / Time the story before building
Write a beat sheet with exact start/end times that sum to the
requested duration. Give each shot one purpose and one focal point.
For every shot specify composition, movement, text, sound and
the visual object that carries us into the next shot.
Avoid random cuts, decorative motion and narration that merely
repeats the words on screen. Make every transition teach or reveal.
## 04 / Produce, do not just pitch
Inspect available tools and existing project conventions first.
If a renderer is available, build the editable project, assets,
animation and audio timeline; render a preview and final export.
Use the smallest suitable stack already present in the environment.
If you cannot render, deliver a complete production package:
timed storyboard, asset list, voiceover, motion specs and exact
implementation instructions. Never call that package a final video.
## 05 / Review like a studio
Inspect the actual preview when possible. Check timing, spelling,
safe margins, legibility, continuity, sound sync and final hold.
Fix the largest visible issue, re-render and inspect the fix.
Do not claim a check passed if the tool was unavailable.
Avoid endless variants; finish the chosen direction first.
## 06 / Hand over the film
Deliver the final video and editable source when rendered.
Otherwise hand over the production package and missing step.
Include duration, aspect ratio, frame rate, assets/rights status,
what was verified and any remaining limitation. Then stop.