Games
Ocean Fishing Game
A solo-developed ocean simulation and fishing game built with multi-agent AI systems.
Description
An ambitious ship simulation game created using a multi-agent workflow where distinct Claude sessions manage specific game subsystems. The developer utilizes Godot and Blender MCPs for engine and asset integration, TripoAI for 3D models, and a structured 'decisions.md' system to maintain human-in-the-loop control over AI-generated code.
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