Toys & Experiments
Ocarina Fog Fluid Sim
A deterministic GPGPU fluid simulation of interactive forest fog in Three.js.
Is this your creation?
The Legend of Zelda clonePlayableOpen source
Description
A technical simulation featuring a low-lying forest fog that reacts to a character's spin attack using a GPGPU stable-fluids solver. The project uses procedural shaders for the ground and characters, raymarched volumetric fog with in-scattering, and a deterministic 16-second animation loop.
Descriptions, tags, and model credits may be AI-generated or inferred from public sources and can be incomplete or wrong. Learn more.