Description
A 3D action game with a fixed 2D perspective featuring smooth sword combat animations, VFX, and synchronized SFX. The developer utilized Claude Opus 5.5 for complex game dev tasks including character rigging, motion programming, and frame-by-frame animation correction using a custom-generated playground. Technical details from screenshots show a 24-bone rig for 'skeleton.glb' with a full suite of combat states like 'atk_overhead' and 'dash_forward'.
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