Games
Monster Creation Pipeline
Doodle-to-game pipeline using Codex, Tripo, and Claude
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Description
An automated gamedev workflow that transforms notebook sketches into fully rigged and animated 3D game assets. The pipeline uses Codex for concepting, Tripo P2 for 3D modeling, and Claude Opus 5.5 for rigging and animation within Blender before final export to Godot.
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