Mixed Open World Generator
Procedural low-poly world generator using reference-driven GPT-5.6 spatial analysis.
Description
A sophisticated procedural terrain generator that uses GPT-5.6 to decompose reference maps into spatial design rules for Three.js generation. It treats world-building as a design problem, classifying masses, negative space, and semantic roles like forest cores versus edges to ensure functional topology. The system employs a feedback loop of visual validation where GPT-5.6 analyzes rendered screenshots against source references to refine placement algorithms for forests, roads, and rivers.
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