Apps & Tools
Build a Game in Unity with Claude Opus 5.5
A professional workflow for building Unity game slices with AI-assisted 3D pipelines.
Description
A comprehensive 7-step development workflow transitioning from an empty folder to a playable Unity 6 slice. It leverages Tripo p2.0 for 3D asset generation and Claude Opus 5.5 to autonomously audit and repair complex rigging, weights, and mesh clipping issues via a Blender MCP connection.
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