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Tom & Jerry-style AI cartoon series

An AI-animated cartoon chase featuring consistent characters Gex and Buzzo

About

A comedic animation project inspired by Tom & Jerry that uses AI to maintain character consistency across multiple scenes. It features a chase between a lizard and a bee in a bathroom setting, demonstrating a repeatable system for stable AI video generation.

Details
Built with
Unknown
Creator
Source date
Published on X Jun 20, 2026
Listed
Added to Dropday 2h ago
Evidence
Moderate

The creator provides a complete demo video and a detailed 7-step workflow, though no live interactive app exists.

Prompt
SCENE 1 — Setup (15s, 5 shots)

[Shot 1 — 3s — slow wide]: Bright tiled bathroom, steam rising. @ gex soaks up to his neck in a bubble bath, eyes half-closed, blissful, a rubber duck bobbing beside him. @ gex: a long happy sigh.
[Shot 2 — 3s — side tracking]: @ buzzo cruises past on a tiny toy boat wearing a bubble-foam pirate hat, steering smugly. @ buzzo: "Ahoy, lizard!"
[Shot 3 — 2s — snap close-up]: @ gex's eyes flip open and lock on; a slow mischievous grin spreads. SFX: comic eye-pop ding.
[Shot 4 — 4s — fast push-in]: @ gex rears up and lunges with both hands; a massive wall of water and bubbles explodes upward. @ gex: "Gotcha!"
[Shot 5 — 3s — high angle]: The splash clears; @ buzzo hovers dry and smug above the chaos, the rubber duck plops on @ gex's head. @ buzzo: "Missed."
 Cuts: hard cuts throughout. SFX bed: water lapping, big splash, squeaky duck.

SCENE 2 — Escalation (15s, 4 shots)

[Shot 1 — 3s — low tracking]: @ buzzo zips out the door and loops back taunting; @ gex vaults out of the tub onto wet tile. @ buzzo: "Keep up!"
[Shot 2 — 4s — whip-pan follow]: @ gex's feet hit a bar of soap — instant wipeout — he slides across the floor like a hockey puck, arms windmilling. @ gex: "Whoa-whoa-NO!"
[Shot 3 — 4s — wide]: He ricochets off the wall and plows through a row of shampoo bottles that topple and spray foam everywhere, still sliding. SFX: clatter + foam squirts.
[Shot 4 — 4s — overhead spiral]: @ buzzo hovers center-frame, leading @ gex in dizzy circles around the floor below. @ buzzo: "Wheee!"
 Cuts: hard cuts, accelerating rhythm. SFX bed: slide-whistle, bottles, frantic buzz.

SCENE 3 — Climax (15s, 5 shots)

[Shot 1 — 3s — Gex POV-ish wide]: @ buzzo deliberately leads @ gex straight toward the open toilet bowl. @ buzzo: "This way!"
[Shot 2 — 3s — close on feet]: @ gex slams the brakes, heels digging, little smoke puffs rising from his soles. SFX: skidding screech.
[Shot 3 — 3s — close on tail]: His tail whirls into a propeller and shoves him forward even faster. @ gex: "Brakes! BRAKES!"
[Shot 4 — 3s — side]: He hits a curled bath mat that flips into a ramp and launches him airborne, limbs spread, silent scream. SFX: ramp boing.
[Shot 5 — 3s — low hero angle]: @ buzzo hovers above the bowl, arms crossed, waving a tiny bye-bye. @ buzzo: "Bon voyage."
 Cuts: hard cuts, suspense sting on the last beat.

SCENE 4 — Payoff / the tag (15s, 4 shots)

[Shot 1 — 4s — slow motion wide]: @ gex arcs through the air and plunges head-first into the toilet bowl with a deep ker-ploonk. @ gex: "Glub."
[Shot 2 — 3s — close-up]: His legs and long tail wave helplessly above the rim, wiggling; a beat of stillness.
[Shot 3 — 4s — push-in]: @ buzzo flits down, lands on the tip of @ gex's waving heel, plants a tiny pirate flag, crosses his arms in a victory pose. @ buzzo: "Land ho."
[Shot 4 — 4s — freeze button]: @ gex's tail gives one defeated flop; slow push-in, freeze for the end card. SFX: comedic end-sting.
 Cuts: slow-mo into hard cuts. SFX bed: ker-ploonk, water echo.
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